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alice animationAlice Programming

Alice Programming

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Module 13: Creating Animation in Alice3

Animation is created in Alice by moving objects a little bit at a time using several different control structures.

Goal:

In order to do this you will:

Objectives:

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Please study the material at each of the links below.

  1. Control Structures Control Structures: Control structures control the order in which statements are executed.
    /alice/videos/alice-control-structures.mp4

  2. Using a count loop to count to 3. Using a count loop to count to 3.: Use count control structure to count to 3.
    /alice/videos/alice-count123.mp4
  3. Using a count loop to shake head no. Using a count loop to shake head no.: Use count control structure to shake head no 3 times
    /alice/videos/alice-bunny-no.mp4
  4. Using a count loop to wave Using a count loop to wave: Use count control structure to wave 3 times
    /alice/videos/alice-ogre-waves.mp4
  5. Counting with a while loop Counting with a while loop: A toddler says 1, 2, 3 using a while loop
    /alice/videos/alice-toddler-counting.mp4
  6. Count down and blast off! Count down and blast off!: Counting down with a while loop: 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 blast off!
    /alice/videos/alice-blast-off.mp4
  7. Scope of variables Scope of variables: It's important where you declare variables.
    /alice/videos/alice-variable-scope.mp4
  8. Yeti circles around baby penguin Yeti circles around baby penguin: Uses an endless while loop to circle continuously.
    /alice/videos/alice-yeti-circles-chick.mp4
  9. Fish swims back and forth Fish swims back and forth: It's important to start and end in the same position.
    /alice/videos/alice-fish-swim.mp4
  10. Moose and skunk move between marked locations Moose and skunk move between marked locations: Markers let objects move to a marked position.
    /alice/videos/alice-moose-skunk-markers.mp4
  11. Pixie moves between marked locations Pixie moves between marked locations: Pixie moves between several markers.
    /alice/videos/markers-pixie.mp4
  12. Editing markers Editing markers: Edit object markers: add, delete, re-rename, and change the color
    /alice/videos/alice-change-markers.mp4
  13. A Walking algorithm A Walking algorithm: Get into position, take three steps, return to starting position.
    /alice/videos/alice-walking.mp4
  14. Self Study Questions Self Study Questions: What have you learned?

  15. Discussion questions Discussion questions: What do you think?

  16. Self Study Questions

  17. Discussion Questions Discussion Questions

Active Learning

Create animation.

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